Dropbox rules, amazing tool for file sharing
Well, at first, sorry for no updates in a long time. But don’t worry, we are progressing nicely with Gride Worlds. I have almost fully functional first level demo on my iPhone. And it looks amazing!
We have recently began using Dropbox in sharing our files. Marko throws new sounds and graphics there and I am having the whole source code there. This is really amazing bacause:
- We no longer need to send email attachments to each other or files via MSN and try to guess which files are the newest versions - We both have always the newest files in a shared directory
- We have full version history and I can, for example, restore yesterday files if I did something stupid
- My Dropbox client immediately throws me a notification when Marko adds new stuff to our shared folder, and files are downloaded about the same time on my computer
- I can check out Markos newest contributions with my iPhone Dropbox client where ever I am
For developers, for anyone, I truly recommend getting yourself a Dropbox account. It’s not only for sharing files, it’s also a secure location to save your files and have them available on any of your computers (and others too via Web client). Clients are available for Windows, Linux, Mac and iPhone. And had you something else, there is a web UI as well.
I highly recommend you to get free 2GB account. Get it through this referral link to get additional 256MB (and I get additional 256 too for referring).
Exposing ooPixel’s next project
It’s not long since we released Samegame Gravitized for iPhone, but we have already started planning and even implementing our next project! And unlike ever before, I am going to tell you what it is.
We are again going to create an iPhone game - don’t worry, we have not changed permanently from Flash to iPhone, most likely our next game will be Flash again. This project might eventually be ported to Flash as well. We are going to create a game that has been the most requested game from us. It is Gride. I mean, a sequel to Gride. We call it “Gride Worlds” - it’s work name but may as well be the final name for it - I kind of like it.
But it will have a lot changed from Flash Gride. Some keywords for the new Gride project are: Physics, Arcade, Worlds, Levels, Secrets, Unlocking, Modes, Story. I am also writing an engine that allows us to draw levels in any SVG program and then include it directly to our game. That’s so cool. Well, I think I revealed enough already. This project is the biggest ooPixel project we have ever done!
About date, I am not giving out any dates just yet. All I am gonna tell is that release will happen during next year :)
Samegame Gravitized promocode giveaway draw
We’ve got a giveaway draw for you all using Twitter. Retweet the following to enter!
New #iPhone #puzzle #game Samegame Gravitized available now at http://bit.ly/2RZIrr. Retweet to enter 5 promo codes giveaway draw.
Samegame Gravitized out now!
The game has now finally been released. It’s available for price $0.99 the first week (after that $1.99).
Game info on our site: http://www.oopixel.com/iphone-games/samegame-gravitized/
Preview video: http://www.youtube.com/watch?v=QHB7Wl3QbPo
Get it from AppStore: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335516645&mt=8&s=143441
We still do have some promo codes left for reviewers. So if you are one and would like to write a review of our game on any site, we’d love that. Just contact us and ask for a promo code.
Samegame Gravitized Teasers
Video and screenshots from ooPixel’s new iPhone puzzle game Samegame Gravitized are available now! The game will be available in the App Store approximately in two weeks. Stay tuned!
Call for iPhone game reviewers
Do you have a site reviewing iPhone games? We’d like to get our new game reviewed on various sites and we’d love to throw out some PROMO codes for reviewers. We’d also love to give some material for these sites before the app is available on AppStore! So please contact us on our contact us page and let us know that you are interested in our forthcoming game and would like some PROMO codes (how many you need?) and we’ll put you among the first to know. After that, we’ll keep you posted. You’ll get info about the game and screenshots for your site before it’s even out!
Or if you are just a gamer and love ooPixel games. You can also contact us and we’ll let you know when we have any public material and when the game is available on app store. Contact us!
The game will be complete in approximately 2-3 weeks (+AppStore queue).
Please share this information, in Twitter, Facebook or anywhere!
More iPhone game news
We are still working on iPhone game project. I have also used my precious working hours to make some new versions of our games to a new sponsor, publishing some of our games on Facebook.
Current status of iPhone project is that Marko should finish rest of the graphics this week and I should be able to push it all together during next week. We will also have a meet next week and confirm everything is as we wish, and then we will have to wait a week or two for Apple to approve our game (or maybe more if there are any problems…). So currently we expect game to be out in the wild within a month or so. I’ll try to throw out a new status report next week after our meet.
After the game is published, marketing the game might eat some time plus I may need to be working with possible bug fixes. But other than that, then we are ready for new challenges. And new challenges are pretty much decided until the end of this year already. A Brand new Flash game is coming again. And it will be totally awesome. As always :)
iPhone game progress
New website has been successfully released and all we have received is a lot of positive feedback. Thanks!
Now we are mostly working with the upcoming iPhone game title as you might know if you have been following me on Twitter. I have successfully implemented a great mix of iPhone UIKit and OpenGL stuff. We are using cocos2d for iPhone framework for the game play stuff and cocosLIVE for high scores. I have already successfully implemented all the high score views and controls. Thanks to all free famfamfam flag icon set that I am using to show countries on high score view.
The basic game play is already mostly implemented and there are only a few things to do until the game logics are all done. At least resuming to latest game when game is closed is still missing. I am also waiting for a lot of new graphics (and maybe sounds) from Marko. I guess the game will be finished in the end of this month (August). Though I have heard it takes some time for Apple to accept game to store. So it might be September when you can actually find this game in appstore. We are likely to release a free version with limited features and a full version for a cheap price ($0.99 has been considered).
New website released
Welcome to the new ooPixel.com! As you may have noticed we have updated our visual identity - website and logo.
Our new site has a much stronger emphasis on what we think is important - the games. Our blog is still here, but as we on top of everything make games, we wanted to bring them to the front. We’ve also made contacting us, commenting and linking easier in order to improve your options for interaction and sharing. Now you can also buy ooPixel fan merchandise from the merchandise page.
Logo was redesigned to make it more visually appealling, easier to remember and more credible. Along the logo we also introduced a new slogan “Games for the lonely” which in a black comedy way also communicates our attitude towards games and life: don’t take it too serious.
Enjoy the new site and play more games!
Escape the Red Giant - Andrew the Droid edition
Have a Shockwave.com account? You may wish to go earn some tokens playing Espace the Red Giant - Andrew the Droid edition at shockwave.
Or did you always feel bad to lead cute Spip the space boy to inevitable death? Maybe playing with Andrew the Droid instead of Spip feels better?



